Although small, Mak Software Studio offers its services on a Freelance / temporary contract basis.
    Please feel free to contact us at info@maksw.com for more information.
| Services |
- Prototyping
- Concept Evaluation
- Feature Design
- Design Implementation / Coding
- Tool Development
- Troubleshooting
- Game Console Development
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| Previous Experience |
- Microsoft Xbox Development
- Microsoft XBox 360 Development
- Sony Playstation PS3 Development
- Nintendo Gameboy Advance Development
- Gamepark GP32 Development
- OpenGL Rendering
- BSP / Quadtree / Octree Space Partitioning
- Particle Systems
- Graphical User Interface design and implementation
- Inverse Kinematics and Skeletal Animation
- Custom 3D model formats
- In-game cameras, targeted/free/spline(path) based, environment sensitive
- Texture and Material (shader) systems
- Asset Management
- Asset Management on restricted resource systems (GBA and GP32)
- Basic audio interfaces (DirectX/OpenAL)
- Layered Audio Management Systems for supporting screen transitions (GUI/Spot effects/Music streams)
- User input management
- Finite State Machines
- Messaging Systems (instant, delayed, relayed)
- C/C++ function pointer based interfaces
- Text (console or file based) to Class/Function binding
- Text (console or file based) to Class member variable binding
- Low Level library implementations (maths (vectors, matrices, quaternions), strings, linked lists)
- Tile mapping systems (2D and 3D)
- Localisation Tools
- Database Schema’s and queries (MS SQL, MySQL)
- HTML, PHP, ASP, ASPX web interfaces – with MySQL integration
- Custom Tools (3D model editor, Tilemap Maker, Sound (WAV) converter, 3DS Max exporters)
- Cross Platform Build Systems
- Cross Platform Soak Test Systems (with Web based reporting)
- PC Installers
- PC Game Launchers and Configurator’s
- Debug Tool Playstation 3 FTP boot client (pre SN-DBS’s support for file transfer to Debug stations)
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