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Mak Software Studio
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    Although small, Mak Software Studio offers its services on a Freelance / temporary contract basis.

    Please feel free to contact us at info@maksw.com for more information.

Services
  • Prototyping
  • Concept Evaluation
  • Feature Design
  • Design Implementation / Coding
  • Tool Development
  • Troubleshooting
  • Game Console Development
Previous Experience
  • Microsoft Xbox Development
  • Microsoft XBox 360 Development
  • Sony Playstation PS3 Development
  • Nintendo Gameboy Advance Development
  • Gamepark GP32 Development
  • OpenGL Rendering
  • BSP / Quadtree / Octree Space Partitioning
  • Particle Systems
  • Graphical User Interface design and implementation
  • Inverse Kinematics and Skeletal Animation
  • Custom 3D model formats
  • In-game cameras, targeted/free/spline(path) based, environment sensitive
  • Texture and Material (shader) systems
  • Asset Management
  • Asset Management on restricted resource systems (GBA and GP32)
  • Basic audio interfaces (DirectX/OpenAL)
  • Layered Audio Management Systems for supporting screen transitions (GUI/Spot effects/Music streams)
  • User input management
  • Finite State Machines
  • Messaging Systems (instant, delayed, relayed)
  • C/C++ function pointer based interfaces
  • Text (console or file based) to Class/Function binding
  • Text (console or file based) to Class member variable binding
  • Low Level library implementations (maths (vectors, matrices, quaternions), strings, linked lists)
  • Tile mapping systems (2D and 3D)
  • Localisation Tools
  • Database Schema’s and queries (MS SQL, MySQL)
  • HTML, PHP, ASP, ASPX web interfaces – with MySQL integration
  • Custom Tools (3D model editor, Tilemap Maker, Sound (WAV) converter, 3DS Max exporters)
  • Cross Platform Build Systems
  • Cross Platform Soak Test Systems (with Web based reporting)
  • PC Installers
  • PC Game Launchers and Configurator’s
  • Debug Tool Playstation 3 FTP boot client (pre SN-DBS’s support for file transfer to Debug stations)