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(2007) SEGA Rally 2007 - PS3 / Xbox 360 / PC
SEGA Rally 2007

  • Frontend / GUI coding
  • PC Game Launcher / Configurator
  • Windows Vista Certification
  • Cruise Control code and assets build systems
  • Perforce Administrator
  • Sony Playstation 3 Debug Tool FTP Client for "dev" game testing direct of internal HDD
  • Cross-platform Soak Test and reporting mechanism (web based)
  • Co-ordinated internal Core Tool releases with known "good" game builds for Artists
  • Prototyped car "kick-up" systems
  • Supported interal Core Technology team
  • Produced builds on all platforms

(2006) FIFA Online Korea - PC
FIFA OK

  • Feature Design
  • Technical Design
  • Feature Implementation - major feature being the in-game item activation system.
  • Developed a Win32 based .dll "tweaker" to test all game modifications made to FIFA from "outside the box".
  • Liased with all external agents for game asset modification (kits, player faces / heads, localised content).
  • Liased with external development partner (Neowiz) on game integration into their Frontend.
  • Managed the game build pipeline.
  • Served as Perforce Administrator for the project.

(2005) FIFA Manager 2006 - PC
FIFA Manager 2006

  • Co-developed (with Darryl Gates) the in-game's "Website" - a major feature of the product.
  • Co-developed (with Darryl Gates) the in-game's Story Generator - a gargantuan content generation system which produced content for the in-game website based on how the game was being played.
  • Co-developed (with Darryl Gates) the game's string Localisation tool (C3P0), rewriting almost 99% of the original code and replacing the MS Access backend with MS-SQL.
  • Re-implemented the PC code & asset build system.
  • Implemented (way too many) in-game screens.
  • Trained and mentor'd a Build Engineer.
  • Mentor'd / Supervised the Test Engineers.
  • Served as Perforce Administrator for the team.
  • Managed and troubleshooted Localisation content across EFIGS locales.

(2004) Total Club Manager 2005 - PS2 / Xbox / PC
TCM 2005

  • Assembled a new PS2 / XBox code & assets build system
  • Developed an in-game graphical "debug" interface to track memory allocations & other system related data.
  • Rewrote the in-game string allocator to save 80% of the original string database memory footprint.

(2003) Umbro Pro Football - PC / Windows 95
Umbro Pro Football
  • A promotional title for Nestle and Umbro Sportswear - distributed free with packets of Nestle cereal.

(For more info, click on the image)
(2002) Rainbow Islands - Nintendo Gameboy Advance (Unfinished)
Rainbow Islands

  • Classic 2D scrolling platformer - the creme de la creme of Arcade games!
  • Unpublished, due to lack of funds and publisher interest.

(For more info, click on the image)
(2002) Urban Freestyle - PS2 / Xbox / PC
Urban Freestyle
  • Coded the original camera tech - which was "repelled" by the environment to prevent trapping / collision.
  • Developed 6 mini-games to train/improve ball skills and character attributes.
  • Served as Xbox platform lead, ensuring product ran with latest codebase and assets.
  • Managed the game character and team database.

(2000) UEFA Champions League 2001 - PS2 / Xbox / PC
UEFA:CL 2001
  • Designed & developed the in-house "Football Database" in MS-SQL
  • Designed & developed the web-based database frontend in ASP/DHTML