| (2007) SEGA Rally 2007 - PS3 / Xbox 360 / PC |
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- Frontend / GUI coding
- PC Game Launcher / Configurator
- Windows Vista Certification
- Cruise Control code and assets build systems
- Perforce Administrator
- Sony Playstation 3 Debug Tool FTP Client for "dev" game testing direct of internal HDD
- Cross-platform Soak Test and reporting mechanism (web based)
- Co-ordinated internal Core Tool releases with known "good" game builds for Artists
- Prototyped car "kick-up" systems
- Supported interal Core Technology team
- Produced builds on all platforms
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| (2006) FIFA Online Korea - PC |
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- Feature Design
- Technical Design
- Feature Implementation - major feature being the in-game item activation system.
- Developed a Win32 based .dll "tweaker" to test all game modifications made to FIFA from "outside the box".
- Liased with all external agents for game asset modification (kits, player faces / heads, localised content).
- Liased with external development partner (Neowiz) on game integration into their Frontend.
- Managed the game build pipeline.
- Served as Perforce Administrator for the project.
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| (2005) FIFA Manager 2006 - PC |
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- Co-developed (with Darryl Gates) the in-game's "Website" - a major feature of the product.
- Co-developed (with Darryl Gates) the in-game's Story Generator - a gargantuan content generation system which produced content for the in-game website based on
how the game was being played.
- Co-developed (with Darryl Gates) the game's string Localisation tool (C3P0), rewriting almost 99% of the original code and replacing the MS Access backend with MS-SQL.
- Re-implemented the PC code & asset build system.
- Implemented (way too many) in-game screens.
- Trained and mentor'd a Build Engineer.
- Mentor'd / Supervised the Test Engineers.
- Served as Perforce Administrator for the team.
- Managed and troubleshooted Localisation content across EFIGS locales.
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| (2004) Total Club Manager 2005 - PS2 / Xbox / PC |
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- Assembled a new PS2 / XBox code & assets build system
- Developed an in-game graphical "debug" interface to track memory allocations & other system related data.
- Rewrote the in-game string allocator to save 80% of the original string database memory footprint.
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| (2003) Umbro Pro Football - PC / Windows 95 |
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- A promotional title for Nestle and Umbro Sportswear - distributed free with packets of Nestle cereal.
(For more info, click on the image)
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| (2002) Rainbow Islands - Nintendo Gameboy Advance (Unfinished) |
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- Classic 2D scrolling platformer - the creme de la creme of Arcade games!
- Unpublished, due to lack of funds and publisher interest.
(For more info, click on the image)
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| (2002) Urban Freestyle - PS2 / Xbox / PC |
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- Coded the original camera tech - which was "repelled" by the environment to prevent trapping / collision.
- Developed 6 mini-games to train/improve ball skills and character attributes.
- Served as Xbox platform lead, ensuring product ran with latest codebase and assets.
- Managed the game character and team database.
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| (2000) UEFA Champions League 2001 - PS2 / Xbox / PC |
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- Designed & developed the in-house "Football Database" in MS-SQL
- Designed & developed the web-based database frontend in ASP/DHTML
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