I formed Mak Software Studio back in 2000 in order to develop Rainbow Islands on the Nintendo GBA. Sadly, lack of publisher interest left it merely a nice "demo" of what the game could have looked like.

Throughout the years I've worked with a great bunch of other game developers, on numerous projects both commercial and private - all of us determined to "do it their way" and make great games.

Of late, I've decided to put more time and effort into my projects, and with the fantastic pixel pushing abilities of Pixeldad, we're set to release Mak Software's first iPhone title - Slam! So watch this space! :)


Mak Software Studio
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So what's all the fuss for?